![]() ![]() On your way you have to fight with the assassins who are constantly trying to kill you, and you meet different kinds of people, either on the roads or in the houses at the villages or towns. Accompanied by Owyn (young scholar magician) and Locklear (noble warrior escorting Gorath), you will have to journey to the royal city of Krondor. When you start, you will see that Gorath, the elf-like Moredhel, and one of the leading persons in the game's story have been attacked by an assassin. It came out with an amazing story, which will pull you deeper and deeper into the game as you progress. ![]() In fact, Feist was the leading director in the creation of the game. Each chapter has a goal to achieve before moving on to the next chapter, but how that goal is met is up to you.īetrayal at Krondor is a fantasy adventure/role-playing game that takes place in the Midkemia world of the books by Raymond E. Locklear, a nobleman who serves the crown of Krondor, and a young magician named Owyn decide to accompany Gorath to Krondor, where they'll have to think of a plan to stop the moredhel leader Delekhan.Įxploration in a 3D world and turn-based combat complement the story, which is divided up into nine chapters. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Feist's Riftwar saga (and co-written with Feist himself) is Betrayal At Krondor, a new tale in the Riftwar universe. Multiple game utility options allow you to customize the game to reflect your own preferences.īased on Raymond E. The game utilizes a simple point-and-click interface and covers a vast game world with a plot weaving throughout the nine chapters. Spell casting, inventory management, combat strategy and a large cast of fascinating people and strange creatures are integral parts of Betrayal at Krondor. Standard role-playing aspects include character ratings in health, stamina, strength, and speed and skill development through a logical system of experience rewards. Play within levels is nonlinear and includes actions ranging from exploration to treasure hunting to character development and battle. The game is an interactive fantasy played in nine chapter segments with specific goals in each, which when attained, move the story along. Feist's successful Riftwar saga, Betrayal at Krondor features an original story that takes place in the land of Midkemia. Women barely make an appearance in this book, and the writing can be sloppy, but because in SF familiarity so often breeds content, those who played the game and now want to read the story may not care. As disasters pile up, these valiant hunks struggle to foil the various evil plots that surround them before the Riftworld is embroiled in yet another messy interdimensional battle. Also joining in the deeds of derring-do are Jimmy the Hand, a former thief now promoted to King's Man, and Patrus, a field magician who was Owyn's first mentor. Together, the Squire and the Elf travel to give this dire news to the Prince of Krondor, meeting along the way young Owyn, a magician with more desire than skill. The dream name ""Murmandamus"" has been revived and all manner of folk are flocking to his banner, even though those few in the know are aware that Murmandamus was simply a ruse in the last war, an illusion in which the Dark Elves were forced to believe and for which they were made to give their lives. There, he captures Groath, a renegade Dark Elf who warns him that the Dark Elves are again rising up in a plot against the humans. Squire Locklear has been sent to the Northlands after some trouble with a married man's wife. Based on the award-winning Betrayal at Krondor computer game, this launch of a new series set in Feist's popular Riftwar world (Magician, etc.) lacks originality but offers plenty of action and enough familiar and new characters to keep loyal fans of Feist and that computer game happy.
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